Electronic Artrium
An Award-Winning Multidisciplinary Collaboration
Electronic Artrium creates interactive art installations for public display. Our exhibits use human-body tracking software to track user movements and create interactive displays in response to changes. The "Raise Your Hand" project was honored in July 2023 by the American Society for Engineering and Education (ASEE) Conference, where it achieved the Best Paper Award in the Multidisciplinary Engineering Division and the esteemed Best Professional Interest Council (PIC) V Paper Award.
leading narrative and ux development
Over my time with Electronic Artrium, I worked on developing the āRaise Your Handsā exhibit. I then used data we gathered from āRaise Your Handsā to lead the narrative development for the teamās upcoming exhibit.
my role
user researcher
lead ux designer
responsibilities
usability testing
ux for exhibit design
scripting narration
stakeholder meetings
team leadership
tools
Figma
Notion
Adobe Illustrator
Blender
Unity
collaborators
5 team members
2 exhibit coordinators
4 technical teams
creating 'raise your handsā
I lead the Visual Arts Design Team during development of our āRaise Your Handsā exhibit. Our team created the on-screen interactive animations based in Unity for this exhibit, and also played a role in set development.
watching visitors enjoy interactions
part of our team in front of our venue
learn about āRaise Your Handsā
analysis
reusing set pieces for the new show
Due to budget constraints, our group carefully constructed a narrative designed to reuse the interactive pieces we had made for āRaise Your Handsā, for the upcoming show.
conducting usability testing and analytics
Below is a sample of the usability testing I performed during the project. The ratings were collected from feedback on Electronic Artrumās November 2022 Exhibit, entitled āRaise Your Handsā. During that time, we collected hundreds of written and verbal reviews of the exhibit. The team based many of our design decisions for the upcoming exhibit on the analysis we conducted.
execution
using primary research to design a new exhibit
Being both in charge of the UX of the exhibit as well as the narrative flow was a daunting task, but my team handled it well.
our teamās tasks
designed the movements that mechatronic characters will make in reaction to events.
scripted audio effects for mechatronic and on-screen characters, collision effects, and character dialogue
created the written prototypes for the gameplay mechanics, environment, and character designs for all on-screen interactions
drafted exhibit flow prototypes to help the networking teams decide on the best method to keep track of participants in the exhibit
defining underlying event mechanics
Every detail had to be accounted for, as there were four teams developing sound, mechatronics, on-screen gameplay & animation, and one team focused on gathering sensory input to send to the first three teams. Timing had to be precise, so I outlined the various states of the exhibit to bring as much clarity as possible to the design.
state machines for each section of the exhibit (4 total)
designing user flows
In addition to section-specific flows, we also designed an exhibit flow to detail how users will interact with the space.
initial draft of the physical exhibit
the user flow we developed through iteration and feedback
winding down
Over my year and a half with Electronic Artrium, I worked with over 30 colleagues to create interactive works and bring a sense of joyful fun to the Georgia Tech community. The current exhibit is still in development as of Fall 2023, and will likely be viewable to the public in Fall 2024. Iām excited to see the finished narrative come to life!