Electronic Artrium

An Award-Winning Multidisciplinary Collaboration 

Electronic Artrium creates interactive art installations for public display. Our exhibits use human-body tracking software to track user movements and create interactive displays in response to changes. The "Raise Your Hand" project was honored in July 2023 by the American Society for Engineering and Education (ASEE) Conference, where it achieved the Best Paper Award in the Multidisciplinary Engineering Division and the esteemed Best Professional Interest Council (PIC) V Paper Award. 

Read more about our accomplishments.

leading narrative and ux development

Over my time with Electronic Artrium, I worked on developing the ā€œRaise Your Handsā€ exhibit. I then used data we gathered from ā€œRaise Your Handsā€ to lead the narrative development for the teamā€™s upcoming exhibit.

my role

user researcher

lead ux designer

responsibilities

usability testing

ux for exhibit design

scripting narration

stakeholder meetings

team leadership

tools

Figma

Notion

Adobe Illustrator

Blender

Unity

collaborators

5 team members

2 exhibit coordinators

4 technical teams

creating 'raise your handsā€™

I lead the Visual Arts Design Team during development of our ā€˜Raise Your Handsā€™ exhibit. Our team created the on-screen interactive animations based in Unity for this exhibit, and also played a role in set development.

watching visitors enjoy interactions

part of our team in front of our venue

learn about ā€˜Raise Your Handsā€™

analysis

reusing set pieces for the new show

Due to budget constraints, our group carefully constructed a narrative designed to reuse the interactive pieces we had made for ā€˜Raise Your Handsā€™, for the upcoming show.

conducting usability testing and analytics

Below is a sample of the usability testing I performed during the project. The ratings were collected from feedback on Electronic Artrumā€™s November 2022 Exhibit, entitled ā€œRaise Your Handsā€. During that time, we collected hundreds of written and verbal reviews of the exhibit. The team based many of our design decisions for the upcoming exhibit on the analysis we conducted.

execution

using primary research to design a new exhibit

Being both in charge of the UX of the exhibit as well as the narrative flow was a daunting task, but my team handled it well.

our teamā€™s tasks

designed the movements that mechatronic characters will make in reaction to events.

scripted audio effects for mechatronic and on-screen characters, collision effects, and character dialogue

created the written prototypes for the gameplay mechanics, environment, and character designs for all on-screen interactions

drafted exhibit flow prototypes to help the networking teams decide on the best method to keep track of participants in the exhibit

defining underlying event mechanics

Every detail had to be accounted for, as there were four teams developing sound, mechatronics, on-screen gameplay & animation, and one team focused on gathering sensory input to send to the first three teams. Timing had to be precise, so I outlined the various states of the exhibit to bring as much clarity as possible to the design.

state machines for each section of the exhibit (4 total)

designing user flows

In addition to section-specific flows, we also designed an exhibit flow to detail how users will interact with the space.

initial draft of the physical exhibit

the user flow we developed through iteration and feedback

winding down

Over my year and a half with Electronic Artrium, I worked with over 30 colleagues to create interactive works and bring a sense of joyful fun to the Georgia Tech community. The current exhibit is still in development as of Fall 2023, and will likely be viewable to the public in Fall 2024. Iā€™m excited to see the finished narrative come to life!

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